
Swordcraft
Live Action Roleplay
BLOOD & GOLD

RULES 2024
HEALER, ARTIFICER CLERIC & MAGE
ARCHETYPES
PLAYING AN ARCHETYPE
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Required Costume And Props
To play as an Artificer, Secular Healer, Mage or Cleric, you need the following (see archetype section below as some archetypes have additional requirements and for specific examples):
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An opaque pouch containing up to 11 Runestones (depending on Archetype), one of which is a failure stone - you can choose the two colours.
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Casting Item
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A Grimoire, Prayer Book, or appropriate book of knowledge (must exceed 17cm x 15cm x 5cm)
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30 second Sand Timer.
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Costume and props appropriate to your chosen deity or Lore of casting including ALL OF THE FOLLOWING:
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Archetype Appropriate Costuming
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5 different elements of kit that have lore significance. This is 5 points of obvious high quality unique* items that are specific to the Archetype lore your character belongs to. Each item must be clearly visible* and identifiable from 3m away. Items should not be covered by other items and be on separate zones of the body (eg: try to have an item visible from each side) If you are playing a mage using multiple lores, pick one main Threadwind as a speciality and theme your 5 items around this one core lore.
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*if your item is in a bag and cannot be seen it does not count to one of the 5 items, if it is in a bag you should decorate the bag to the lore
*Lore symbols must be clearly visible. Even if another person is not aware of the lore, they should be able to see the symbol clearly enough to draw it from 3m away. This includes holy symbols being used for casting items
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If casting Spells (Veritas): a Magic Wand, Magic Rod, Magic Staff or 2 Handed Holy Weapon to strike your target. Note: a strike does regular damage as well as any Spell effect.
Note: A character cannot switch between an archetype and another archetype or a non-archetype (a single change in their life is permitted). As a player, you can of course play more than one character so long as they are all distinct in costume, props, weapons and behaviour. At events if you are playing the same character who is an archetype but are not wearing the casting kit you still take the de-buffs as being an archetype is a core part of the character
WP & Armour
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Archetypes have lower constitution than the typical front line fighter, all Archetypes have a lower base WP see archetype specifics for this base WP
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For every Wound Point from armour worn by the Archetype, remove 1 success stone from their Runestone pouch due to encumbrance and interference with their actions. You cannot decide that your armour is lesser value than it is (eg: ¾ armour will always be +3)
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Armour may be used as a costume point but most be decorated or relevant to the lore. Decorative armour (armour that does not fit into the Swordcraft armour rules) may be used as a costume point if relevantly decorated but will not award WP
RUNESTONES & RUNESTONE TEST
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Your pouch of Runestones is used to determine whether your Abilities work or some mishap occurs.
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Requires the use of an opaque Runestone Pouch, in which Runestones are kept. The stones must:
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Be identical in all ways other than in colour.
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Any shape, though unable to stack. (flat card shapes are not suitable)
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Have the required success stones in one colour and 1 Failure stone in another colour.
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You can choose the two success and fail colours
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Change Log
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1 August 2024:
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Note to make it clear difference between a player and their character or characters and playing different roles​
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Mages may use normal one handed melee weapons
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Clerics may use daggers
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7 August 2024
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Casting Items inserted​
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Any weapons may be used
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19 September 2025:​
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Removed references to GW and reformatted​
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