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QUEST

Swordcraft Quests are immersive camping events held annually in several locations across Australia, where LARPers and merchants gather to roleplay, eat, drink, and battle!

Some locations include: Melbourne VIC, Ballarat VIC, Gippsland VIC, Brisbane QLD

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Blood and Gold: Harbinger's Call

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A Warhammer themed LARP
Sunday 28 September - Sunday 5 October 2025

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Swordcraft is pleased to invite you to our annual week long Medieval live action roleplay festival. This is a camping event with battles, tournaments, and roleplaying, all in medieval costume.

Let your sense of adventure and wonder reign!

 

We welcome people of all ages.

Medieval costumes are a must (a limited number are available for hire at the event).

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Tickets live!

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Purchase your tickets and register for our next quest event.

Note: Only Swordcraft members can attend Quest.  If you are not already a member you can join via the link below

 

Check it out!

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The Event Guide provides you with the Real World Information you need to know about to attend  Quest.

Check it out!

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The Game Guide (being tweaked for 2025) provides all the nitty gritty and core role play opportunities for Quest, including Companies, Guilds, Battles and more!

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The Event​

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Aim

 

The aim of the event is to create player driven contest over the course of Quest.  As organisers it's our job to set the boundaries, make the scene and create the sandbox for the players to explore our part of the Warhammer Old World.  

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We also recognize that what Swordcraft organises well is battles, while players are the ones who create the best roleplay in the immersive atmosphere of Sudenburg.  Accordingly the overall Quest format will be around the battles for control of Sudenburg, with the Story providing a framework for the battles and key roleplay events while providing lots of space for player driven roleplay.

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Setting

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Swordcraft Quest is a Warhammer themed LARP located in the town of Sudenburg, a frontier town on the Old Silk road in the Border Princes. Sudenburg is surrounded by wilderness, hostile human and non-human tribes, the ruins of ancient civilizations, and rumors of untold treasure.


The setting is both the in-game and real world year of 2025 – in-game this is during the age of three emperors and the beginnings of the Vampire Wars. 


Do you have what it takes to survive in this grim world of perilous adventure?

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What you can expect

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Like previous Quests, we will provide you with the basics: an overarching storyline to provide flavour and kickstart your adventures, food vendors on site, toilets, showers, drinking water (though its always a good idea to bring your own), separate washing up water, ample parking. You will need to bring your own firewood if you wish to have a camp fire.   

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We are working on there being furnished medieval camping tents for hire at the event! 
 

Other features

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Old stone walls crisscrossing the property (please do not climb or try to cross them). Lots of wild life including koalas, kangaroos, red deer and wild pigs.
 

Nearest town and V-line train station is 15 minutes away.   

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The Story

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Sudenburg’s history is written in blood and conquest. The city was built upon the bones of a forgotten empire, its ruler, the Crypt King, was struck down by Pierre du Aquitaine and his allies. Yet history is never so simple. The Crypt King’s reign was violently erased, his name scrubbed from records, and his people cast into the shadows. But history has a way of clawing back from the grave.

 

For centuries, the remnants of his empire slumbered beneath the sands, waiting. Now, they rise once more. The Court of the Scarab King, an ancient order devoted to the Crypt King’s lineage, seeks retribution. They believe the key to reclaiming their lost empire lies in Sebastian, the heir of Pierre du Aquitaine’s bloodline. 

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Yet Sudenburg is not merely threatened by the past,  it is a city full of unsettled tensions.

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Factions and the Looming Conflict

The 2024 arrivals; the delegations from Barak Varr and the Red Sands, have deeply unsettled the city’s power dynamics.

 

The Dwarfs of Barak Varr, led by Thraine Stoneforge, seek to secure their foothold in Sudenburg’s economy, ensuring that trade routes benefit their kin. Their old rivals, the merchant houses of Somjek, work in the shadows to subvert them, their emissaries playing a dangerous game of diplomacy and deception.

 

Meanwhile, the Red Sands, the auspicious delegation from Araby, have begun to weave their influence through Sudenburg’s mercantile elite, their connections growing stronger with each passing month. Some whisper that their interests go beyond trade, that they have their own designs for the region, ones that will soon come to light.

 

Amid this fragile balance, the Broker and his associates watch on, ever-present. The Broker has spent the past two years consolidating Sudenburg’s power, replacing the old system of governance with one built on subtle but required control. Their influence touches every aspect of the city; from its economy to even the Mayor’s own courtroom. 

 

But the reveal of the Scarab Court threatens to disrupt this delicate equilibrium. Rumours circulate that the Broker knew of the Sudenburg’s legacy long before their arrival and that they have been waiting for this moment. Some say they already hold the missing pieces of history, locked away in their books and plans. 

 

Others, however, claim that the Broker and his closest lieutenants, the Jackal, the Handler, and now the Oracle, have higher stakes in this unfolding drama. Whether they seek to stop the Scarab Court, control them, or even simply profit from the chaos is yet to be seen…

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The Companies’ Role

Against this backdrop of rising tensions, the Companies of Sudenburg find themselves at a crossroads.

 

Each faction has its own interests and its own reasons for wanting to contribute to the fabric of the city’s future. Some may seek to eradicate the Court of the Scarab King before they can enact their dark ritual.

Others may wish to uncover the truths hidden beneath the sand, perhaps even wielding the knowledge for their own gain.

 

The Broker’s agents may offer lucrative contracts, but to what end? The Dwarves may seek allies in their feud with Somjek, while the Red Sands may whisper of opportunities unseen. And in the shadows, the Scarab King’s followers prepare their final moves, seeking out those who might be swayed to their cause.

 

The fate of Sudenburg will not be determined by war alone, it will be decided in council chambers, in whispered conversations in dimly lit rooms, in choices made for power, survival, or ideology.

 

This year, Harbinger’s Call is not just a battle against a rising threat. It is the story of what happens when history refuses to die when the ghosts of conquest demand their reckoning and when the unseen players of Sudenburg’s great game make their next move.

 

The sands are shifting. The game is set. And the Harbinger itself calls to YOU…

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Player Opportunities

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  • Forge Company Identities: Players will face decisions that align with their company’s vision, be it trade, military power, diplomacy, or knowledge.
     

  • Engage with NPCs: Building stronger relationships with NPCs unlocks narrative paths that can tip the scales of Sudenburg’s power balance.
     

  • Engage with Benefactors: Building stronger relationships with benefactors unlocks narrative paths that can tip the scales of Sudenburg’s power balance.
     

  • Shape the Town’s Future: Success in uncovering the crypt’s secrets will aid in thwarting the Court’s plans for future events. The diligence of the player base will determine Sudenburg’s fate, whether through peace, conflict, or something more sinister.

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WHAT YOU CAN FIND AT QUEST

With hundreds of players, food vendors, a tavern, an immersive town setting teaming with merchants, in-character embassies, carnival games, and music – not to mention sieges and battles to control the fate of Sudenburg – Swordcraft Quest is the largest Live Action Roleplay event in Australia!

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Players and participants of any level of experience are welcome at Quest. We provide new player training at the event, and the community is very welcoming to new players. While you must be 15 years of age or older to participate in fighting and battles at Swordcraft Quest, children of all ages are welcome.

QUEST EVENTS

AND SO MUCH MORE

Battles

SWORDCRAFT OFFERS A RANGE OF QUEST BATTLE TYPES INCLUDING SIEGES, FIELD BATTLES, FOREST BATTLES, CARAVAN ATTACKS, TOWN SCUFFLES AND MORE!

Tournaments

TRY YOUR HAND AT ONE OF OUR MANY TOURNAMENTS INCLUDING SWORD AND SHIELD, SINGLE SWORD, TWO HANDED WEAPON, ARCHERY AND MORE!

Troll Ball

AN EXCITING, COMPETITIVE GAME PLAYED AT LARPS ALL OVER THE WORLD. FIND A TEAM AND LIMBER UP FOR THIS ADRENALIN FEULED  LARP SPORT.

Evening Entertainment

DURING YOUR EVENINGS, GET INVOLVED IN SOME GAMBLING AT THE CASINO, SEE OUR BARDS PERFORM, PARTICIPATE IN A NIGHT RAID OR HANG OUT AT OUR WELL-STOCKED TAVERN!

CONTACT

For general Swordcraft LTD related enquiries please email info@swordcraft.com.au

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For feedback and complaints please email community@swordcraft.com.au

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For specific Swordcraft chapter related enquiries please see our chapter pages for more information on how to contact. 

LEGAL INFORMATION

Swordcraft Ltd (ACN 161 227 532) is a non for profit company limited by guarantee (a common structure for community and sporting groups) with the sole purpose of developing and promoting the game of Swordcraft as a medieval fantasy community, fest event, battle game and LARP. Swordcraft Ltd uses all revenue generated to support and grow Swordcraft and does not distribute any profits to members or officers.

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© 2023 by SWORDCRAFT Ltd., website designed by Heather Clark and Jeff Krins

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