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RULES 2024

COMBAT

 

The Old World is a dangerous place: from its battlefields to back alleys, from its forests to its mountain peaks and deep mines; danger lurks everywhere.  To represent this our combat rules simulate injury, weapons and armour in a simple thematic way.

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Basics


YOU ARE PRIMARILY RESPONSIBLE FOR YOUR OWN SAFETY
Always make sure you properly defend yourself, especially your Head

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  • Swordcraft is a CONTACT SPORT - Expect knocks, head hits and hard hits. 
     

  • Play fair and alway give other players the benefit of the doubt. 
     

  • Do your best to count your own hits. Do not try counting your hits on your opponent.
     

  • No bodily contact is permitted other than with LARP safe foam padded weapons (pushing on weapons and shields with other weapons and shields is permitted).
     

  • Try not to hit any harder than reasonably necessary for your opponent to register it.
     

  • FREE COMBAT - By prior agreement, two players can engage in a rougher game such as harder hits, hip and shoulder contact, grappling etc.
     

  • Scoring zones: Torso (Chest, Belly, Back, Shoulders), Arms and Legs (incl Buttocks).

    PLEASE don’t deliberately aim at another player's Head, Neck or Groin. Hands and Feet are also not scoring zones.

    However, a hit ANYWHERE (incl Head, Neck or Groin) is NOT ACTUALLY A BREACH of the rules) and if you are hit there, you should play on.​
     

  • Melee hits MUST mimic being REALISTIC in order to count, including:

    • Strike with the damage dealing part of the weapon (tip, cutting, smashing surface); and

    • Uses your shoulder/s and/or waist to gain momentum (while keeping the weapon under control) (look to HEMA, Kendo and high quality fight scenes in movies etc); and

    • Weapon should seek to continue through target (at least momentarily); and

    • Be clearly felt by  your opponent; and

    • Push firmly but gently against your target - no taps or bouncing hits.

 

​Very rapid light taps, a single tap to the back while running past, waggly taps from below your shield, a quick tap with a spear  etc are generally not realistic swings or thrusts as they lack form and don’t remain in contact with the target for long enough.

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Changelog

  • 26 March 2025

    • Emphasising that:

      • You are primarily responsible for your own safety and protecting yourself

      • Hits must be realistic to count ​​

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CONTACT

For general Swordcraft LTD related enquiries please email info@swordcraft.com.au

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For feedback and complaints please email community@swordcraft.com.au

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For specific Swordcraft chapter related enquiries please see our chapter pages for more information on how to contact. 

LEGAL INFORMATION

Swordcraft Ltd (ACN 161 227 532) is a non for profit company limited by guarantee (a common structure for community and sporting groups) with the sole purpose of developing and promoting the game of Swordcraft as a medieval fantasy community, fest event, battle game and LARP. Swordcraft Ltd uses all revenue generated to support and grow Swordcraft and does not distribute any profits to members or officers.

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© 2023 by SWORDCRAFT Ltd., website designed by Heather Clark and Jeff Krins

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