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RULES 2024

HEALING AND RESURRECTION

 

Basics

  • Healers may be Secular healers, Clerics or Wizards.

  • To play as a healer, you need ALL OF THE FOLLOWING:

    • An opaque pouch containing 9 Rune Stones, identical other than in colour - 8 Success stones and 1 Failure stone - you can choose the two colours.

    • 30 second sand timer

    • Costume and props appropriate to your Warhammer Fantasy lore Secular healing type, Wind of Magic for Wizards, or Deity for Clerics, including as a minimum:

      • Robes

      • Staff with wizardry/clerical topper, 2 handed warhammer or walking cane

      • Healing props (minimum requirements - - pick one  (this is a serious roleplay requirement - you MUST have researched Warhammer lore)*

        • Secular Healer

          • Alchemist - Glasses or magnifying equipment, vials of ingredients, potion bottles, a journal or recipe book, equipment required to brew potions: mortar & pestle and a small cauldron.

          • Armourer/blacksmith - leather apron, cart, anvil and blacksmith’s tools, brazier

          • Herbalist - peasant’s garb, collections of herbal ingredients, ointments and salves, a journal or recipe book, equipment to brew potions: mortar & pestle and a small cauldron

          • Barber-surgeon - bloody apron, saws, scissors, pliers, surgeon’s sewing kit

          • Plague doktor - black robes, plague doktor’s mask, cane, medications

          • Physician - robes, satchel with medical tomes, oitments, and jars of leeches

        • Wizard

          • Jade wizard - green robes, staff, arcane amulets and motifs

          • Witch/Hedge wizard - robes, staff, dead animals, unwashed look…

          • Other types of wizard - props and costume for the type of wizard from official Warhammer Fantasy material

        • Cleric

          • Priestess or priest of Shallya - white robes, staff, prayer book, Dove amulet

          • Damsel of the Lady - kirtle, staff, fey countenance

          • Sigmarite Warrior priest - 2 handed hammer, twin-tailed comet amulet, prayer book, plate armour or robes, bare head

          • Followers of other deities - props and costume for the type of cleric from official Warhammer Fantasy materials

 

* Props and costume items should be visible and identifiable from 3 metres away

 

Healing

  • To provide healing on a live patient, as a healer you must: 

    • Perform a Rune Stone test: 

      • Draw a single stone out and hold it aloft in full view of the patient

        • If a success stone is drawn, the healing is a success and all Wounds are restored.  

        • If a failure stone is drawn, the healing fails -the healer may not try to heal or resurrect that person again for at least 3 minutes.

 

Resuscitation

  • To perform resuscitation on a dying patient (0 Wounds), as a healer you must do the same as for healing but the patient returns to life on 1 Wound Point (and no armour or non-human Wound bonuses).

  • If a failure stone is drawn, the resuscitation fails - the healer may not try to heal or resurrect that person again for at least 3 minutes.

 

Combined Healing and Resuscitation

  • Alternatively, rather than use a Rune Stone test, you can use your 30 second sand timer and roleplay combined healing and resuscitation. When the timer runs out of sand, the person is restored to full Wounds. 

 

Additional

  • If a failure stone is drawn in either healing or resuscitation, then a success stone is removed from the healer’s Rune Stone pouch until either the end of the quarter for a battle game or dawn for a Roleplay event (the healer will always retain at least 1 success and 1 failure stone).

  • If you are struck in combat while attempting healing or resuscitation, it automatically fails and a success Rune Stone is lost as if a failure stone had been drawn (this applies even if using the sand timer method).

 

Armour and Shields

  • For each Wound Point from armour (but not helmets) worn by the healer, the healer loses 1 success stone from their Rune Stone pouch due to encumbrance and/interference with their actions.  Creative use of helmets are encouraged e.g. plague doktor full head inflexible leather mask as light helmet.

  • A healer cannot heal themselves or use a shield.  

  • A healer would not wear armour or use weapons inconsistent with their healer type e.g. a plague doktor would not be wearing full plate and using a halberd. Further, a deity that is not well known for healing would not have clerics that provide it.

 

Change Log

  • Healing failure 16 June 2024: "If a failure stone is drawn, the healing fails -the healer may not try to heal or resurrect that person again for at least 3 minutes."

  • Resurrection failure 16 June 2024: "If a failure stone is drawn, the resurrection fails - the healer may not try to heal or resurrect that person again for at least 3 minutes."

  • Resurrection renamed Resuscitation to draw a distinction with resurrection that can happen in special circumstances at roleplay events. 30 June 2024

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